SPACEVR RAISES $1.25 MILLION{Traveling to space is about to get a good deal more easy


Traveling to space is about to get a good deal simpler in the near future thanks to the continuing progress of virtual reality technology. San Francisco-based SpaceVR is set to become the world’s first platform for creating live, cinematic, virtual space tourism using tiny satellites equipped with advanced VR cameras. The business has just declared that they have raised an ample sum of seed financing led by a $1 million investment from another in addition to Shanda Group $250,000 from Skywood Capital. The investments will be used to accelerate the continued development and launch of SpaceVR’s Overview 1, what they are saying will be the world’s very first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the center of San Francisco’s emerging nano-satellite sector. The startup is looking to make the most of the latest in satellite technology that is miniaturized to create breath-taking and immersive space travel encounters that can be viewed on all existing virtual reality apparatus. SpaceVR’s state-of-the-art satellites will give users incredible panoramic views of Earth from space and allow them to experience the very first 360-degree video content from Low Earth Orbit. SpaceVR Creator and CEO Ryan Holmes will be introducing Overview 1 during his keynote remarks.
SpaceVR and their Overview 1 satellite allows you to experience space.
Their Overview 1 satellite and SpaceVR lets you experience space.
At the root of every major difficulty – climate change, lousy education systems, war, poverty – there is an error in outlook that these things do us impact, that these things are not joint. We constructed Overview 1 to change this. A new perspective will be provided by opening up space tourism for everyone in how we process information and how we view our world. Astronauts who've had the chance to to journey to outer space and experience Earth beyond its bounds share this view and it's inspired a method that is better to be championed by them. We consider that this can be the highest priority for humanity right now,” clarified Holmes.
The Overview 1 microsatellite.
The Overview 1 micro satellite.
The tiny Overview 1 virtual reality satellite is equipped with two 4K detectors that have been paired with a 2D 360° camera and several broad field of view lenses which will capture an immersive sphere of video. The VR satellites offer users the planet Earth that has only been available to some handful of lucky astronauts, and an unprecedented view of space. Currently the strategy is to launch a fleet of Earthbound Overview 1 satellites, though send their cameras through the solar system and the company hopes to expand way beyond our planet.
After the successful financing in their Kickstarter campaign and now this first round of investments, SpaceVR is on track to have their first demonstration Overview 1 satellite operational right as early 2017 and launched. The business may also be focusing on content delivery and distribution channels for their 3D orbital experiences, while the satellite and the required ground communication systems remain developed. Finding the right outlet is an important measure, although I ca’t picture the firm may have much difficulty finding interest.
You're able to see the SpaceVR Kickstarter video here:

While the original plan for the Overview1 and SpaceVR was to develop a camera to capture the experience aboard the International Space Station, they decided to develop their small autonomous satellites instead and shifted directions. With satellites that they control, SpaceVR wo’t be determined by the astronauts, that have limited time available, on the ISS for capturing new footage, but instead they are able to only do it themselves. SpaceVR check here is working with NanoRacks, a firm that specializes in helping new companies develop and establish space technology capable of being deployed in the ISS on the development of Overview 1. You can learn more about SpaceVR, and sign up to pre order a year’s worth of VR content (for just 35 bucks!) on their website. Discuss further in the SpaceVR forum over at

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If you desire to go to space, you either need a Donald Trump-sized fortune or the sort of patience just the Dalai Lama can relate to. A new business called SpaceVR needs to change all that, and if it's successful you will merely want a VR headset and $10 to orbit the Earth.

The company launched a Kickstarter to make this occur. The strategy would be to send a miniature 12-camera rig that shoots at three dimensional, 360-degree video to the International Space Station aboard a resupply mission. As Isaac DeSouza, SpaceVR's cofounder and CTO puts it, "it is like Netflix, except you get to head to space." "It is LIKE NETFLIX, EXCEPT YOU GET TO HEAD TO SPACE."

SpaceVR is asking for $500,000 to cover launching costs and the first year of operations, with backer degrees that start at one dollar and go all the way up to what DeSouza calls the "extreme encounter" — watching the VR footage while on a parabolic flight. (In the space industry, airplanes which make parabolic flights are lovingly called "vomit comets." When I told SpaceVR CEO Ryan Holmes that pairing that kind experience with the occasionally dizzying side effects of VR sounded tenuous, he joked, "you will just need certainly to throw up before you go.")

You can get a year-long subscription by donating $250, which likewise allows you early access to the content to SpaceVR front up. Other donation compensations include matters of the camera, a Google Cardboard headset like files and 3D models, and there are even amounts where you can sponsor a classroom or whole school's worth of access to SpaceVR.

The camera — named "Overview One" after the well-known "overview effect" — will record as much as two hours of footage at a time. After SpaceVR gets a few recording sessions out of the way, they'll have the camera moves to different locations around the ISS.


The goal will be to dwell stream the virtual reality experience, but the difficulty right now is bandwidth — specifically, the ISS's link to the World. The space station can send data to Earth but firms with equipment on board only have use of half of that. SpaceVR will have access to anywhere from three to six megabits per second constantly, thanks to its associate business NanoRacks, which runs the commercial laboratory aboard the space station. But DeSouza says they will be requesting more. SpaceVR would need access to around 60 megabits per second to do high quality live streaming virtual reality DeSouza says.

Manner down the road Holmes and DeSouza picture a number of other possibilities for his or her virtual reality experiences, like joining astronauts or riding in the spacecraft together as they reenter the Planet's atmosphere. But that will have to wait until the first footage was sent back and everything appears fine. "We're so dead-focused on 'just get it done' that the whole storytelling aspect is something we're going to must look at later," Holmes says.

After my conversation with Holmes and DeSouza, they showed me some footage they filmed with a prototype camera during SpaceX's recent (failed) launch. I was given a Galaxy Note 4 version of the Gear VR and some noise canceling headphone, and for three minutes I got to pretend I was standing at Cape Canaveral seeing a Falcon 9 rocket take off. I have heard enough about the powerful beauty of rocket launches to know there's no substitute for being there. But virtual reality was definitely the next best thing.

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